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Game Model Definition (4 Phases Framework)

Tactical AnalysisLevel 2 — Intermediate

What It Is

A game model is a structured description of what a team should do in every phase of play: in possession, out of possession, transition to attack, and transition to defense. It goes beyond general style ("we press high") to specific player instructions by zone and situation ("when the ball enters zone X, the #8 closes within 1 second while the #6 drops to cover"). A complete game model is the prerequisite for data-driven tactical analysis — without it, you don't know what "success" means for a given team.

Correct Execution

A well-defined game model specifies: (1) where the team defends (which zones, which press triggers); (2) how the team builds out (which zones route through, which players are ball-progressors vs. ball-retainers); (3) what success looks like in the final third (cross-heavy, combination play, direct); (4) transition behaviors (immediate press on loss, or drop to shape?). Success metrics differ by coach — a model that defines "getting wide" as success requires different data than one that defines "entries into the box."

Progression Levels

Diagnostic Tree

Coaching Cues

  • "What should the #8 do when the ball enters the central zone on our side of halfway? If you can't answer that, the model isn't done." — Ted Knutson, 2018
  • "Success means different things to different coaches. Define it before measuring it."

Common Errors

  1. Using a generic game model instead of the team's specific one: Every team's model differs. Don't substitute "industry standard" for the specific coach's requirements.
  2. Treating the game model as static: Models evolve — after transfers, injuries, and tactical adjustments. Re-validate each season.
  3. Skipping the model and going straight to analysis: All tactical analysis should be anchored to the game model. Without it, you're measuring the wrong things.

Edges

🔑 Hidden Causal Lever

Build Game Models Bottom-Up from Video Clips, Not Top-Down from Interviews

tactical-analysisgame-model-definition

Coaches can't articulate their game model verbally but can instantly identify what they want from video. Asking "describe your model" produces platitudes. Showing clips and asking "is this what you want?" produces precise descriptions.

What most people do
Interview the coach, build analysis around the stated model. When the coach rejects it, blame "coach resistance."
What the best do
Collect 20-30 clips of desired and undesired behaviors. Build the model from the coach's reactions to clips, not their verbal descriptions.
Why it's an edge: The gap between the stated model and actual model is where analytics departments waste 80% of effort.
How to exploit: Before building any tactical analysis for a new coach, spend two weeks on clip-based model extraction. This front-loaded investment saves months of rejected work.
Ted Knutson, Barcelona Coach Analytics Summit, 2018-11-18

Sources

  • Ted Knutson, Barcelona Coach Analytics Summit, YouTube, 2018-11-18 — described the four-phase game model framework; discussed how model definition enables all downstream tactical analysis and recruitment