A Markov reward model treating each discovered game-situation cluster as a distinct state β computing expected threat per situation rather than per pitch zone. This enables evaluation disaggregated by the specific defensive and spatial context. Man City's zone-16 effectiveness comes specifically from line-breaking passes (63% of value in one situation cluster), not from being in zone 16 generically.
Replace zone-based states in xT with situation-cluster states. Compute transition probabilities between situations. The result: different xT values for the same pitch zone depending on the game situation.
Man City's zone-16 effectiveness comes from line-breaking passes (63% of value in one situation cluster), not generic zone dominance. Two situations in the same zone swing 30+ percentage points based on defensive distance and teammates ahead.