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Pass Execution Rating

Player EvaluationLevel 3 β€” Advanced

What It Is

Measuring technical execution quality as the difference between a pass's observed outcome (success/fail) and its predicted success probability in context, isolating mechanical skill from decision quality. A player who completes a 20% expected-completion pass earns +0.8 execution credit. A player who fails a 95% expected-completion pass earns -0.95 execution penalty.

Correct Execution

For each pass: execution rating = outcome (1 or 0) - xPass. Aggregate per player. High average = elite execution; low average = poor execution relative to the passes attempted.

Diagnostic Tree

Edges

πŸ”‘ Hidden Causal Lever

Pass Execution Quality Is Separate From Pass Decision Quality β€” And They Require Different Interventions

A player's pass execution quality (did the ball go where they intended, at the right speed and weight?) is a separate skill from pass decision quality (was that the right pass to attempt?). A player who makes perfect decisions but executes at 70% accuracy needs technical coaching. A player who executes at 95% accuracy but makes poor decisions needs tactical coaching. Conflating these into "pass completion rate" makes both problems invisible.

What most people do
Use pass completion rate as a single metric, which blends decision quality and execution quality into one number.
What the best do
Decompose passing into decision quality (was the intended pass the optimal choice given available options?) and execution quality (given the intended pass, how well was it executed?). Use xPass residual for execution and EPV optimality gap for decision.
Why it's an edge: The coaching intervention for poor decisions is completely different from the intervention for poor execution. Treating a decision problem as an execution problem (or vice versa) wastes coaching time and frustrates the player.
How to exploit: For each player, compute both metrics. Present to coaching staff as a 2x2: Good Decision/Good Execution (keep), Good Decision/Poor Execution (technical training), Poor Decision/Good Execution (tactical training), Poor Decision/Poor Execution (development priority or recruitment replacement).
Derived from the intersection of option-aware pass decision evaluation and xPass models. Javier Fernandez, FC Barcelona, 2019-10-22; Will Morgan, StatsBomb Conference, 2022-10-03.

Sources

  • Pieter Robberechts, KU Leuven / StatsBomb, StatsBomb Conference 2022, YouTube, 2022-10-05