The "roll step" -- a deliberate, exaggerated heel-to-toe walking technique -- is widely taught as the way to shoot on the move. It is a beginner learning tool that becomes a permanent speed ceiling. The actual goal is near-running speed ("just about a flat run") while still hitting A-zones. The roll step is too slow to be competitive and creates a comfort zone that shooters rarely escape because "it works" at the cost of massive time.
What most people do
Learn the roll step, get comfortable with it, and never progress beyond it. Accuracy is decent but movement speed is walking pace or slower. The roll step becomes a permanent technique rather than a stepping stone.
What the best do
Move at near-running speed with knees as shock absorbers, upper body floating on a gimbal, trigger untethered from the feet. Shots break based on sight picture, not on stride cycle. "Don't sacrifice foot speed for gun handling."
Why it's an edge: A blended position at flat-run speed saves 1.3+ seconds versus a fully stationary approach (Perez benchmark). Across multiple movement-intensive stages, this is 5-8 seconds per match. The roll-step shooter is giving away this time on every movement-heavy stage.
How to exploit: Establish a par time for pure movement (no gun) on any stage. Then add the gun work while maintaining the same par time. If the gun work slows your movement, you are sacrificing foot speed. Push until you can shoot at movement speed, not move at shooting speed.
Cross-domain parallel
In software development, the "waterfall" methodology (plan everything, then build) is the roll step -- safe, controlled, and too slow for competitive markets. Agile (ship continuously, iterate fast) is the flat run -- messier but dramatically faster. The waterfall team never transitions to agile because waterfall "works" -- at the cost of being slow.
Stoeger, Skills and Drills Reloaded, 2018; Perez, "Stationary or Blended Shooting Positions," 2020 -- 1.3s delta demonstrated