An attacking shot hit out of the air on the backhand side from below the level of the net, using topspin to redirect a cross-court dink down the line to the opponent's "chicken wing" area (right hip to right shoulder). Ben Johns' signature shot and one of the most requested techniques in pickleball.
The setup always occurs during cross-court backhand dinking — never off the bounce, always out of the air. Look for a ball far enough to reach out of the air that you can contact between waist and net height. The key technique: wrist is cocked forward (like a motorcycle throttle) but NOT flicked during the swing. Paddle face is closed (tilted downward). Swing path is low to high at approximately 45 degrees — the paddle starts near the ground and finishes near the head. Redirect cross-court to down-the-line, targeting the chicken wing. Spin continuation: receiving backspin makes generating topspin easier because the spin direction reverses on contact. Bend knees deeply — the paddle must start very low. Variations: 1) Standard roll (no wrist, pure swing path), 2) Flick (add wrist snap for higher balls), 3) Direction change (drop paddle head to hit outside of ball for left-shoulder placement).
Receiving backspin actually makes generating topspin EASIER because the spin direction reverses on contact. Most players see incoming backspin as a problem to overcome. Elite players see it as fuel — the more the opponent slices, the better the backhand roll works. The backspin ball is rotating in a direction that, when reversed by your paddle, becomes topspin automatically.
Ben Johns' #1 instruction for the backhand roll: cock your wrist forward like a motorcycle throttle. Never flick it. Most players think the roll is a wrist shot — all the YouTube compilations show the wrist snap. It's actually a SWING PATH shot. The wrist only SETS the paddle angle (closed). The SWING (low to high at 45 degrees) creates the topspin. Eliminating wrist movement increases consistency dramatically.
Ben Johns deliberately goes to MAXIMUM wrist flex on the shovel drop and roll shots — not because it's the ideal angle, but because maximums are biomechanical constants. "I create that maximum in order to be more consistent. Once I get to this point, it's maximized — it never changes. I can replicate it over and over." At any midpoint, there's variance in where "midpoint" actually is. At the extreme, there's only ONE position. This is a meta-principle that applies to any technique where you can find a biomechanical endpoint.
Navratil: most players treat the backhand attack as ONE shot — "the roll." It's actually THREE distinct techniques for different situations: POKE = full reach, minimal wrist, takes time/space away (used when stretched). ROLL = drop body and paddle, brush up with full swing, more pace and spin (used when opponents are back). FLICK = wrist snap, fastest execution, used for speedups at kitchen (requires strong wrist). Using the wrong one for the situation causes errors.
Navratil: most players treat the backhand attack as ONE shot — "the roll." It's actually THREE distinct techniques for different situations: POKE = full reach, minimal wrist, takes time/space away (used when stretched). ROLL = drop body and paddle, brush up with full swing, more pace and spin (used when opponents are back). FLICK = wrist snap, fastest execution, used for speedups at kitchen (requires strong wrist). Using the wrong one for the situation causes errors.