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Remarkable Product

Offers & PricingLevel 2 — Growing

Prerequisites

What It Is

A remarkable product is one that is worth remarking about -- literally worth making a remark about to another person. Not because you asked them to, not because you incentivized them, but because telling others about it benefits THEM socially. This is the foundation of all organic growth and it precedes every other marketing activity. Google didn't run ads for years. Facebook didn't run ads for years. The iPhone took off because "when people heard your ringtone they wanted to know what the hell was going on in your pocket." The product itself contained the marketing. This skill is about understanding why some products create unavoidable conversations while others -- even objectively better ones -- die in silence. The answer is never "make a better product." The answer is "make a product that creates the conditions for the conversation to happen."

Correct Execution

The Remarkability Test:
Before spending another dollar on marketing, ask one question: "Is this thing worth other people putting on TikTok?" Not "Can I make a TikTok about this thing?" -- that's your marketing. The question is whether OTHER people, unprompted, would choose to share it because doing so makes THEM look good, feel connected, or gain status among their peers.

Design the Conversation Trigger Into the Product:
The product's form factor must create visible social moments where other people encounter it and social contract compels a response.

The Tom's Shoes case study (Godin): Big logo on the back of the shoe -- unusual for non-sneaker women's shoes. When a friend sees the shoes, social contract requires: "Oh, that's so cute, where'd you get it?" Then the owner gets status from explaining the philanthropic story ("buy a pair, they give a pair"). The friend now has tension -- "either she has to not buy the shoes because she's a bad selfish person, or she has to buy a pair of these shoes to get back on track status-wise." The cycle repeats. Every sale creates the conditions for the next sale.

The Tom's Coffee counterexample (Godin): Same brand, same philanthropic model, failed completely. Why? People make coffee alone. Guests can't see the label. There's no visible social moment. No one asks "where'd you get that coffee?" because they never see it. "The system wasn't created to lead to the conversation taking place." The philanthropy was identical -- the remarkability was zero because the product form factor didn't create the social trigger.

The 10x Story, Not 10x Features:
A Festool jigsaw costs $220 -- 10x the commodity price. The jigsaw itself is excellent, but that's not why people buy it. They buy it for "how it feels in your hand, the packaging it comes in, the case you carry around in it, and the way it makes you feel when you're around the other woodworkers." The story the buyer gets to tell -- to themselves and to their peers -- is worth 10x the commodity. Going 10x on price while going 100x on story/experience is the formula.

Stop Making Average Crap:
"We don't have a cookie shortage. We don't have a phone shortage. What we have is a shortage of things to talk about that connect us to other people." The world has enough adequate products. The bar for remarkability is not "good" -- it's "so good that people gain social currency by telling others about it." If someone says "my $25 jigsaw is fine" -- the answer is: "You're right. It's fine. Good for you. You've solved your jigsaw problem. We're here for people with a different problem."

Remarkability Comes Before Marketing:
"Being original and creative is overrated" when it comes to business structure -- copy what works. But the product/experience itself MUST be remarkable. Average product + great marketing = noise that burns money. Remarkable product + no marketing = still grows (slowly at first, then accelerating). The most common mistake is trying to compensate for an average product with more marketing spend. "Stop seducing yourself into thinking we need that thing you're making, because we probably don't."

The "By-the-Way" Test:
The by-the-way B Bakery sells gluten-free, dairy-free baked goods. "If you have a friend who doesn't eat dairy and you serve this at dinner, you're going to talk about it." The remarkability isn't the product quality (which is table stakes) -- it's that serving it to a friend with dietary restrictions creates a conversation that makes the host look thoughtful and the product look impressive. Word of mouth happens as a byproduct of a social moment, not as a marketing strategy.

Status and Affiliation Are the Twin Engines:
Word of mouth runs on two psychological forces simultaneously:

  1. Affiliation -- "I see my friend, we're going to talk about this" (the social contract of commenting on new things). The conversation happens because social norms demand it.
  2. Dominance/Status -- "I found this first. I'm a philanthropist. I'm ahead of the curve." The sharer gains status by being the one who discovered and shared the remarkable thing.

Both must be present. Affiliation without status doesn't create urgency to spread. Status without affiliation doesn't create the conversation context. Tom's Shoes served BOTH: affiliation (I'm one of the good people who buy these) and dominance (I found these before you did).

Progression Levels

Diagnostic Tree

Coaching Cues

  • "Stop making average crap. Stop seducing yourself into thinking that we need that thing you are making, because we probably don't." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "We don't have a cookie shortage. We don't have a phone shortage. What we have is a shortage of things to talk about that connect us to other people." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "Is this worth other people putting on TikTok? Not can I make a TikTok about it -- would THEY choose to?" -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "There's a line around the block because they made a pizza that was worth other people putting on TikTok." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "How did you find out about Google? How did you find out about Facebook? You didn't find out because they ran an ad." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "Everyone who goes to a restaurant already has food in their fridge at home. You're not selling food. You're selling the story." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "Everyone who bought a Birkin bag already had a purse." -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03
  • "If someone says 'my $25 jigsaw is fine' -- 'You're right. It's fine. We're here for people with a different problem.'" -- Seth Godin, "How To Build An Audience That Buys," 2025-03-03

Common Errors

  1. Confusing quality with remarkability: What it looks like -- an objectively excellent product with no social trigger. Great ingredients, great design, great UX -- and nobody talks about it. Why -- quality is necessary but not sufficient. Tom's Coffee had the same quality philanthropic model as Tom's Shoes but failed because quality alone doesn't create conversation. Fix -- Quality is table stakes. Remarkability is the social mechanics on top of quality. Ask: "What makes someone WANT to tell a friend about this?"

  2. Adding marketing to fix an unremarkable product: What it looks like -- increasing ad spend, hiring agencies, trying viral campaigns. Spending more and more to get the same results. Why -- marketing amplifies what exists. It cannot create remarkability from nothing. Fix -- Stop marketing and fix the product first. "Stop making average crap."

  3. Designing for yourself instead of for the conversation: What it looks like -- product features that the builder is proud of but that customers can't see, explain, or show to others. Why -- builders optimize for what they value (quality, innovation, technical achievement). Customers optimize for what gives them social currency. Fix -- Every product decision should pass the "Would someone take a photo of this?" test or the "Would someone mention this at dinner?" test.

  4. Forced virality ("share for a discount!"): What it looks like -- referral programs, share-to-unlock features, gamified sharing. Gets some initial traction but feels transactional, not remarkable. Why -- incentivized sharing is a transaction, not a conversation. The recipient knows the sharer was bribed. Fix -- True remarkability makes sharing feel like the sharer is GIVING something valuable to the recipient, not doing the brand a favor.

  5. Losing remarkability during scaling: What it looks like -- the product that created organic buzz at small scale gets cost-optimized, simplified, and standardized as it scales. The distinctive elements get cut because they're expensive or hard to produce. Growth stalls. Why -- the remarkable elements were treated as nice-to-haves instead of the core engine of growth. Fix -- Protect the remarkable elements like you'd protect revenue. They ARE revenue -- just measured in word of mouth instead of dollars.

Related Skills

  • Offer Design -- Offer design structures the deal (price, bonuses, guarantee). Remarkable product ensures the thing being offered is worth talking about. You can have a perfectly structured offer for an unremarkable product -- it will sell once but won't create organic growth.
  • Word of Mouth -- Remarkable product is the prerequisite for word of mouth. You can't engineer word of mouth for something nobody wants to talk about. Remarkability creates the raw material; word of mouth is the distribution mechanism.
  • Brand Building -- A remarkable product builds the brand from the inside out. The brand is the cumulative story that customers tell each other. If the product isn't remarkable, the brand is just a logo.
  • Pricing Strategy -- Remarkable products command premium prices. The Festool jigsaw at $220 is "a bargain" because the story and experience are worth $1,000. Pricing signals the story, and the story justifies the price.
  • Customer Selection -- Remarkability is audience-specific. A product that's remarkable to woodworkers is invisible to chefs. You have to choose who you're remarkable FOR before you can design the remarkability.

Edges

🔑 Hidden Causal Lever

Tom's Coffee Failed Where Tom's Shoes Succeeded -- Visibility Is the Variable

Tom's Coffee used the identical philanthropic model as Tom's Shoes (buy one, give one) and failed completely. The product quality and the mission were the same. The only difference: shoes are worn in public where social contracts force conversations ("oh cute, where'd you get those?"), while coffee is made alone and consumed privately -- nobody sees the label. The variable that determines whether a remarkable product generates word of mouth is not quality, not mission, not even story -- it is whether the product's form factor creates visible social moments where other people encounter it and social dynamics compel a response.

What most people do
Focus on making a great product and assume word of mouth follows quality. Or focus on the mission/story and assume the story spreads on its own.
What the best do
Design the conversation trigger into the product's physical or digital form factor. The Tom's Shoes logo on the back of the shoe was not decorative -- it was the entire word-of-mouth engine. They ask: "At what point in the customer journey does another person SEE this?" If the answer is never, they engineer a visible moment.
Why it's an edge: Competitors build great products and wonder why nobody talks about them. You design the social trigger into the product itself, making word of mouth structural rather than hopeful.
How to exploit: Map your customer journey from purchase to daily use. Identify every moment where another person could see, encounter, or be affected by your customer using your product. If no such moment exists, design one: distinctive packaging, a shareable output, a notification to a friend, a visible artifact in a social space.
Cross-domain parallel
In practical shooting, competitors who use distinctive equipment (custom paint jobs on race guns, unusual holster rigs) get asked about it at every match. The gear becomes a conversation starter that builds their reputation and coaching pipeline. Functionally identical gear in standard black generates zero conversations.
Seth Godin, "How To Build An Audience That Buys," 2025-03-03 (Tom's Shoes vs. Tom's Coffee full case study)

Sources

  • Seth Godin, "How To Build An Audience That Buys (Best Hour You'll Spend Today!)," 2025-03-03 -- Primary source: remarkability definition, Tom's Shoes vs. Tom's Coffee case study, Festool jigsaw 10x pricing, B Bakery by-the-way test, Google/Facebook zero-ad growth, status and affiliation as twin engines, "stop making average crap," five steps to marketing, value creation vs. value capture, consistency over authenticity, smallest viable audience intersection
  • Rory Sutherland, "$22,381 Worth of Marketing Advice in 63 Minutes," 2024-09-11 -- The IKEA effect (adding ceremony to create perceived value), Thrashers fries (no ketchup as a quality signal), the opposite of a good idea is another good idea, McDonald's as the opposite of the diner, farmers market remarkability
  • Sabri Suby, "17 Years of Marketing Advice in 46 Mins," 2024-06-21 -- "Create a remarkable experience they by definition want to go and leave a remark about," showmanship and service, surprise and delight as word-of-mouth triggers
  • Ezra Firestone, "How to scale an ecommerce brand," 2023-03-01 -- Continuous iteration, ChatGPT for review mining, 5 pillars of ecom business
  • Ezra Firestone, "How One Product Made Him $40M," 2024-05-10 -- Product never finished, iterate based on customer feedback
  • Ezra Firestone, "Product Launches with Ezra Firestone," 2025-10-13 -- 4 launches/year max, full price at launch