Not all training data is equally predictive of match performance. An undefended finishing drill produces conversion rates 2-3x higher than defended match situations. Small-sided games create different decision contexts than 11v11 play. The "game validity coefficient" of a training drill measures how well performance in that drill predicts performance in match-equivalent situations. Before using training data to build skill profiles, each data source must be filtered or weighted by its validity coefficient.
Validity assessment process: (1) categorize training sessions by drill type (unopposed technical, small-sided game, 11v11 live play, set-piece practice); (2) for each drill type, compute the correlation between drill performance and subsequent match performance on the same metric; (3) use this correlation as the validity coefficient; (4) weight training data by validity coefficient before mixing with match data. High-validity data (11v11 live play) can be treated nearly equivalently to match data. Low-validity data (unopposed drills) should be used only for technique assessment, not outcome prediction.